Image source: The Motley Fool.
Monday, Nov. 9, 2026
Need a quote from a Motley Fool analyst? Email pr@fool.com
WEBTOON Entertainment Inc. (NASDAQ:WBTN) reported third quarter results that demonstrated regional divergence, with continued momentum in Korea offsetting monetization headwinds in Japan and timing-related declines in the IP adaptations segment. Management highlighted the scaling of the advertising business and the ongoing integration of artificial intelligence tools to enhance the platform flywheel. The company is prioritizing a content-driven recovery in Japan through increased investment in local originals and a management change in that region. Management reported confidence in a return to double-digit revenue growth in the fourth quarter, supported by seasonal strength and a robust content pipeline.
Operator: Thank you for standing by. My name is John, and I will be your conference operator for today for WEBTOONs Entertainment's Third Quarter 2026 Earnings Call. [Operator Instructions] I would now like to turn the call over to Michael Pak, Senior Vice President of Strategic Finance. Mr. Pak, please go ahead.
Michael Pak: Thank you. Good afternoon, everyone, and welcome to WEBTOON Entertainment's Third Quarter 2026 Earnings Call. With me today are Junkoo Kim, our Founder and Chief Executive Officer; Yongsoo Kim, our President; and David Lee, our Chief Financial Officer. Following their prepared remarks, we will open the line for questions. Our earnings press release and shareholder letter were issued after market close and are available on our Investor Relations website, where this call is also being webcast live and will be available for replay. Before we begin, please note that some of the statements we make today are forward-looking.
These include statements about our guidance for the fourth quarter, our strategy and growth opportunities, user engagement and monetization trends and our competitive position. These statements are based on our current expectations and assumptions and are subject to risks and uncertainties that could cause actual results to differ materially. Please refer to the risk factors in our most recent Forms 10-K and 10-Q filed with the SEC. These statements speak only as of today, and we undertake no obligation to update them. In addition, we will discuss both GAAP and non-GAAP financial measures, including adjusted EBITDA and revenue on a constant currency basis. Reconciliations to the most directly comparable GAAP measures are included in our press release.
Non-GAAP measures should be considered in addition to and not as a substitute for GAAP results. With that, I will turn the call over to our Founder and CEO, Junkoo Kim.
Junkoo Kim: Thank you, everyone, for joining us today. I will begin with a brief overview of the quarter and then discuss our growth strategy and why I believe the best is still ahead. Yongsoo will then cover the progress we have made on and off platform, and David will walk through our financial results and outlook in more detail. As always, I encourage you to read our shareholder letter, which is available on our Investor Relations website. This quarter, we delivered revenue of $362.8 million within our guidance range of $358 million to $368 million and adjusted EBITDA of $2.2 million, also within our guidance range.
We continued executing on the strategy we outlined last quarter, innovating our own platform flywheel through AI-powered innovation while also taking a larger, more direct stake in the IP it creates, always with the goal of reaching more users across the globe. Korea and Japan are especially showing the strength and opportunity of our flywheel at 2 different stages. In Korea, our market of origin, we continue to see success as our content spans a wide range of genre and creators continue to add new stories, supported by our recommendation system and deepened fan engagement. In Japan, we continue to focus on developing and enriching local original content. One of the key priorities we outlined last quarter.
Original content naturally carries a longer development cycle, but with new leaders and operational fine-tuning in place, we are executing with the goal of capturing a greater share of large market opportunity ahead. Yongsoo and David will walk you through the details later. Meanwhile, our own platform and open platform initiatives are progressing as planned and the foundation we are building is solid. Let me share why I'm confident in the direction we have set forth. From the beginning of our journey, the vision has always been to be the world's storytelling tech platform, empowering creation by anyone for everyone. Technology has set us apart from day 1.
Today, AI is unlocking an entire new chapter of innovation, breaking down language barriers, helping stories reach audience around the world and creating new ways for fans to connect with the characters and world they love. At the same time, fans are experiencing their favorite stories across more formats than ever. This is how our flywheel works stories being on platform where readers begin fandom around their favorite stories then off platform, those stories transition into animation, live action and games reaching our audience and those audience return to WEBTOON to discover the next great story, which help the next story gain traction faster and build an even bigger audience.
The Remarried Empress is an example of our flywheel in motion. What began as a web novel became a beloved webcomic, recently launched worldwide as a live-action series on Disney+ and Hulu and is now being developed into an animation with HAYATE and Crunchyroll. One story, four formats, and fans who keep coming back to where it all started. As we begin to lap 2026 and look ahead into 2027, I have never been more confident in our direction. We continue to expect to return to double-digit revenue growth at the midpoint of guidance by the end of the year, primarily driven by strength of our core business.
Over time, we expect the initiatives we are building today to become a meaningful part of our growth story, where they transcend the line between on and off platform strengthen both sides of our business and making our flywheel even more robust. But what excites me most is the road beyond the next few quarters. The way the world creates, discovers and experience stories is being rebuilt, and we intend to be the platform where the story is told. With that, I will turn it over to Yong. Yongsoo, please go ahead.
Yongsoo Kim: Thank you JK, and thank you all for joining us. JK described how our flywheel launched on and off platform. Today, I will discuss how our flywheel is continuing to gain traction across multiple formats and geographies to reach more users than ever. Starting on platform, where our technology is helping stories travel further. We are making progress across all 3 of our AI initiatives: Auto-Translation, short animation and digital characters. First, Auto-Translation. Since launching the beta in May, we have steadily expanded access to more English language CANVAS creators, and our rollout remains on track. These creator series can now reach leaders in 6 additional languages. -- and we are seeing encouraging early results.
In the 8 weeks ended in August, average weekly CANVAS episode read by our non-English readers were up almost 40% and CANVAS episode reads per reader grew close to 30% compared with the 8 weeks before the beta launch. The point is simple. One story can now be accessed by a much bigger audience across borders. Second, short animation. Animation is a powerful format that brings the characters and worlds friends love to life. Built by our in-house creative team and supported by AI-assisted tools, short animation represents another way to extend the reach and impact of our stories. We are developing it softly in close partnership with our creators and look forward to sharing our first titles next year.
Third, digital characters, byUs. our AI interactive story chat service that we launched in Korea in June has surpassed 28 million cumulative conversations in just 17 weeks with fan-created stories driving nearly 2/3 of that volume, demonstrating strong early interest in a new way for fans to engage with their favorite characters. And we have continued to add new IP and characters. Even competitive series are finding new life. Garbage Time drew to 820,000 conversations within 12 days of launch with 95% coming from readers of the original webcomic series. Building on our Korea playbook, we launched byUs in Japanese on LINE MANGA in October.
Beyond these 3 initiatives, we are also strengthening our core capabilities on-platform, finding new ways to bring the best tourist to audience around the world. In September, we launched The Warrior's Ballad as our first Global Drop, an initiative to release standout original series simultaneously in multiple languages. The series was released in 9 languages. Within just 24 hours, The Warrior's Ballad reached #1 in daily revenue in 7 of the 9 languages market. Building on this momentum, we have selected The Assassin Hero's Astra Path as our first Global Drop from Japan, launching later this year. The series is produced by number 9, a Japanese studio in which we have made a strategic investment.
This reflects how we're connecting content investment, local creative capabilities and global distribution to unlock more value from our platform. And that brings me to Japan, which is one of our largest and most compelling growth opportunities. LINE MANGA, which we operate is the most downloaded manga app in Japan, yet our household penetration remains below 20%. To put that opportunity in perspective, in Korea, even with roughly 50% penetration, both paid content and advertising continue to deliver double-digit growth. Clearly, the opportunity in Japan is significant. To capture this opportunity, we are executing against the 3 priorities we outlined last quarter.
First, we are investing in content with plans to deploy JPY 10 billion, approximately USD 63 million over the next 3 years to strengthen our local content pipeline and bring more compelling stories to leaders. Second, we are strengthening user acquisition and engagement, applying strategies that have proven to be successful in Korea. Third, we are expanding our reach through new partnerships, including with McDonald's Japan and Samsung Electronics Japan. To lead this effort, Hiroshi Mori joined on September 1 as Chief Business Officer for Japan and Co-Representative Director of LINE Digital Frontier, our main legal entity in Japan. Together, these are the engine of the platform more stories from more creators, with more readers with fans more deeply engaged.
And every one of them produces what our platform business launched on, stories that readers have already built proven fandoms around off-platform. Our advantage is a deep library of stories that fans already love. This quarter, we continued to bring those stories to new audiences across animation, live action and games while taking a more direct role to create the most franchise value. In animation, we are building our slate with partners like Prime Video, Bilibili, and Warner Bros. Animation. Most recently, at New York Comic Con, we announced an anime co-production partnership with HAYATE and Crunchyroll to develop around 15 WEBTOON titles together from the earliest stage, including the Remarried Empress, Teenage Mercenary, and The Boxer.
In live action, our in-house studios are turning proven hit into global series. Alongside the Remarried Empress, which JK mentioned earlier, The Mafia Nanny, one of our most popular WEBTOON Originals entered development at Hulu in September with Charlize Theron attached to executive produce alongside WEBTOON Productions. In games, last quarter, we shared our plan to align game launches with animation release so that each format amplifies the other. Overgeared, one of the titles on RI Games Holdings' pipeline marked the beginning of that plan.
In October, its anime adaptation began streaming on Prime Video, Crunchyroll, and other platforms, while pre-registration opened for the full 3D MMORPG through NEXON, ahead of its expected launch in November in Korea, Taiwan, Hong Kong and Macau. A story proven on our platform extended into animation and expanding into games. This is the formula we are now applying across more of our IP. Finally, our collaboration with Disney continues to expand. At New York Comic Con, we gave fans a closer look at our first 3 Marvel Original series and unveiled the new Marvel Comics app launching on November 16.
Developed by WEBTOON in collaboration with Disney, the platform brings more than 35,000 Marvel, Star Wars and 20th Century Studios comics into our single destination. Stepping back and looking at what ties all of this together, On-Platform finds the stories fans love, while Off-Platform carries those stories to new audiences and send those fans back to where the stories started on the platform. Stories like Overgeared and The Remarried Empress are the clearest examples where this came to life. That is the long-term synergy we are building. Every story that succeeds on our platform become more valuable in every format and every format makes our platform more valuable.
I'd like to thank our creators, our partners and our teams for making this possible. With that, I will now turn the call over to David. David, please go ahead.
David Lee: Thank you, Yongsoo, and thank you, everyone, for joining us. I'll be discussing the details of our third quarter 2026 results compared to comparable quarter in the prior year, unless otherwise noted. For the third quarter, we reported revenue of $362.8 million, within our guidance range of $358 million to $368 million. Revenue declined 4.0% as reported, reflecting currency headwinds and grew 0.2% on a constant currency basis. Let me start with what is giving us confidence as we look ahead. Our core business, paid content and advertising together, grew 4.5% in constant currency and declined 0.3% as reported. Advertising globally grew 30.1% in constant currency or 26.2% as reported.
IP adaptations revenue, however, was impacted by the timing of certain revenue shifting from the third quarter into the fourth. We continue to experience softness in paid content in other regions, including Japan, which I will address in a moment. Profitability was a highlight this quarter. Gross profit grew $9.8 million year-over-year to $92.6 million, and gross margin expanded 3.6 percentage points to 25.5%, primarily driven by a reduction in third-party transaction fees and growth in higher-margin businesses like advertising. We remain focused on expanding profitability further over time and believe our cross-border content distribution as well as growth in higher-margin businesses will continue to support this.
Operating loss narrowed to $9.2 million, an improvement of $5.7 million year-over-year, driven by higher gross profit, partially offset by increased marketing investment. G&A was flat year-over-year as we continue to drive further operational efficiency across all regions. Net loss was $7.5 million compared to $11.1 million in the year ago quarter. We reported adjusted EBITDA of $2.2 million, near the midpoint of our guidance range of $0 to $5 million, and I'll walk through the drivers shortly. Turning to operational health. Global MAU grew 2.7% year-over-year to $159.6 million. App MAU declined 8.2% and webcomic app MAU declined 0.9% year-over-year. Our focus remains on driving users to our app and converting them to paying users.
Global MPU declined 3.1% to $7.5 million. Korea MPU grew 5.2%, but this was more than offset by declines in Japan and Rest of World. Korea shows a strong impact on growth when we keep developing compelling local content, and we are applying that approach in Japan and beyond. Global paying ratio of 4.7% decreased 28 basis points year-over-year and global ARPU of $12.30 was down 0.8% year-over-year as reported, but up 4.2% on a constant currency basis to $13. Now I'd like to provide an update on our revenue streams at a consolidated level, starting with paid content.
Paid content revenue was $275.5 million, down 3.9% on a reported basis and up 1.0% to $289.6 million in constant currency, driven by strong performance in Korea, partially offset by declines in Japan and Rest of World. Advertising was a clear highlight. Revenue grew 26.2% year-over-year to $49.7 million or 30.1% in constant currency to $51.2 million, with strength in Korea and Rest of World offset by a decline in Japan. The growth in Korea and Rest of World were primarily driven by strength in both direct and programmatic sales with contributions from both English-speaking and Asia Pacific regions.
Finally, IP adaptations revenue declined 27.5% year-over-year to $37.6 million and 27% in constant currency to $37.8 million, though it grew 37.1% sequentially from the second quarter. The decline reflects a tough comparison against last year's box office success of one of our originals adapted into a movie, and the timing of revenue recognition for certain projects, a portion of which moved into the fourth quarter. Now I'd like to look at our results in the context of core geographies. In Korea, we had another strong quarter. Revenue grew 10.8% year-over-year to $169.3 million and 13.5% on a constant currency basis to $173.4 million, driven by growth in paid content and advertising.
These increases were offset by a decrease in IP adaptations. During the third quarter, Korea's MAU of $25.6 million increased 3.9% year-over-year with MPU of $3.9 million, representing 5.2% growth year-over-year. Paying ratio of 15.1% increased 19 basis points year-over-year and Korea ARPU of $9.40 was up 17.6% year-over-year or $9.70, up 21.1% on a constant currency basis. Moving to Japan. Revenue declined 18% year-over-year to $147.3 million or an 11.4% decrease on a constant currency basis to $159.1 million, primarily attributed to the decrease in paid content and advertising revenue as well as a decline in IP adaptations. Japan's MAU of $22.3 million declined 12.1% year-over-year, but increased 2% on a sequential basis.
MPU of $2 million declined 12.9% year-over-year. Paying ratio of 9.1% was down 8 basis points year-over-year and Japan ARPU of $22.30 declined 5.8% year-over-year on a reported basis and was up 1.8% on a constant currency basis to $24. In Japan, our primary focus remains on developing and enriching local original content with a stronger emphasis on serialized titles. Original content naturally carries a longer development cycle, and we're taking steps to accelerate it. As Yongsoo mentioned earlier, we're making thoughtful changes to rejuvenate our growth engines, including the leadership of Hiroshi Mori, who has led our Japan business since September 1, and our aggressive plan to invest JPY 10 billion in Japanese content over the next 3 years.
We're also proactively adopting the playbook that has driven growth in Korea and Japan, including stronger content recommendations, a better web-to-app experience and new brand partnerships. Let me reiterate what JK has said earlier. Our opportunity in Japan is significant, and we're laser-focused on executing all of the initiatives that will not only turn the corner, but act as a long-term growth engine in the country. In Rest of World, revenue grew 1.3% year-over-year to $46.2 million on both a reported and constant currency basis, driven by an increase in advertising offset by a decline in paid content and IP adaptations. Rest of World MAU of $111.7 million increased 5.9% year-over-year, driven by growth in Wattpad.
MPU declined 8% to 1.6 million. In Rest of World, our first priority is growing our user base with monetization to follow as our audience scales. Paying ratio of 1.4% was down 21 basis points year-over-year and Rest of World ARPU of $6.80 declined 0.2% year-over-year on both a reported and a constant currency basis. Turning to profitability. Gross profit for the quarter grew 11.8% year-over-year to $92.6 million. This resulted in a gross margin of 25.5%, which expanded 3.6 percentage points compared to the prior year, driven by a reduction in third-party transaction fees and growth in higher-margin businesses like advertising. Adjusted EBITDA for the quarter was $2.2 million compared to $5.1 million in the year ago quarter.
The decline was driven primarily by an increase in foreign exchange losses as the Korean won strengthened against the U.S. dollar at the end of the quarter. This resulted in an adjusted EBITDA margin of 0.6%, which compares to 1.4% in the prior year. On the cost side, total G&A expenses for the quarter were $62.7 million, reflecting continued discipline on operating leverage. Marketing expenses were $39.1 million as we continue to invest in user acquisition. Q3 GAAP loss per share was $0.06 compared to a loss per share of $0.09 in the prior year period. Adjusted EPS was $0.02 in the quarter compared to an adjusted EPS of $0.04 in the prior year period.
Our balance sheet remains strong with a cash balance of $548.4 million and another $13.3 million of short-term deposits included in prepaid expenses and other current assets. We have a capital-efficient business model, and we believe we have the financial strength and flexibility to invest for the long term. Before I wrap up, I'd like to spend a few moments discussing our fourth quarter outlook. For the fourth quarter of 2026, we expect to deliver revenue growth in the range of 9.0% to 12.0% on a constant currency basis. This represents revenue in the range of $371 million to $381 million based on current FX rates.
We expect fourth quarter adjusted EBITDA in the range of $0 million to $5 million, representing an adjusted EBITDA margin in the range of 0% to 1.3% -- as we close, I want to reinforce why we are confident in our trajectory. First, our core business is demonstrating strength. In Korea, our playbook is working. Both paid content and advertising grew double digits and MPU grew 5.2%. That advertising momentum is now scaling globally, up 26% as reported. Second, we are making meaningful progress on profitability. Gross margin expanded 3.6 percentage points year-over-year, and we narrowed our operating loss. Third, we have a clear road map for accelerating growth.
We know where we must improve, particularly in Japan and in paid content and Rest of World, and we remain focused on execution. At the same time, we are investing in the next phase of WEBTOON's growth. We believe continuing to lean into AI-powered initiative on platform and investing to scale our off-platform IP adaptations business will strengthen our offering and improve engagement over the long term. We remain confident in our expectation to return to double-digit revenue growth by the end of the year while continuing to build WEBTOON into the world's leading storytelling technology platform. With that, I'd like to turn it back to our operator to begin the Q&A session.
Operator: [Operator Instructions] Our first question comes from the line of Mark Mahaney with Evercore ISI.
Mark Mahaney: I'd like to ask 2 questions, please. When you laid out this -- the factors that would get you to this double-digit percent revenue growth exiting the year, which of those now do you have the most visibility in and most confidence in? And which of those factors are still sort of the most speculative. And then on the margin side, on the gross margin side, this expansion, can you just talk about the sustainability of that for the foreseeable future, next year or 2? Should we be able to expect gross margins to kind of continue to rise at that clip? What would be the major factors that would cause gross margins to continue to rise from here?
Yongsoo Kim: Thanks, Mark. Yes, -- this is Yongsoo Kim. Let me start with the first question, and then David can add more details and cover the second margin question. Our platform business, which includes paid content and advertising, continue to grow at around 5% year-on-year on a constant currency basis in Q3, consistent with the growth we saw in Q2. In Q4, we expect Japanese paid content to begin recovering with a narrower Y-o-Y decline, along with continued strength in advertising and Korean paid content. Together with the revenue we expect from IP adaptations in this quarter, we expect these drivers to bring us back to double-digit growth.
To be clear, this expected double-digit growth excludes the gaming revenue from Ri Games Holdings, which we will begin consolidating in Q4 following the acquisition.
David Lee: Yes. Yongsoo said it well. Let me just highlight a few things. First, Mark, as you saw, the guide for Q4 goes beyond what I said last quarter. What I said last quarter, you asked the question, double-digit growth, you said for the quarter or exiting the year, and I said exiting the year. The guide of 10.5% is for the entire quarter, as Yongsoo noted. The second is, as he noted, primarily driven by organic performance. So with regard to your question of line of sight, I feel very good about the line of sight. On gross profit margin. Gross profit margin is up 3.6%. And as you know, the question you ask is how sustainable is it?
I believe the growth of our advertising business at plus 30% is an example of its future sustainability because the mix benefit as we grow our advertising business as well as paid content outside Korea benefit us. Having said that, we will invest back, as you saw we did in marketing in important markets like Japan and Rest of World because we believe that the most important shareholder value-creating lever is sustainable, profitable growth, and that's our area of focus.
Operator: Our next question comes from the line of Eric Sheridan with Goldman Sachs.
Eric Sheridan: I wonder if we go a little bit deeper into the Marvel announcement. How should we be thinking about elements of the launch on November 16 and how the unit economics of that might flow back into the company, both from a subscriber standpoint as well as a contribution to P&L standpoint? And maybe I've got a quick follow-up.
Yongsoo Kim: Thanks, Eric. The Marvel Comics app launched next Monday, November 16. Preorders have been opened since we demoed the product at the New York Comic Con in October. We have enhanced the user experience, particularly around content discovery. The ultimate tier also shortened the weight for new issues from 3 months to 1 month after print release. These improvements have generated excitement among comic fans. Through the end of the year, our focus will be on migrating existing Marvel Unlimited subscribers to the new app. And next year, we will shift our focus towards expanding the subscriber base.
Eric Sheridan: Great. And if I could just build on Mark's question with respect to revenue out to Q4. I know it's early to talk about 2027, but what should we be keeping in mind directionally that you see as various elements of headwinds or tailwinds as you factor in the exit velocity in the Q4 guide towards what that sets you up for 1 year out?
David Lee: That's a great question. Let me be clear. The fundamental business that we started WEBTOON with the JK started WEBTOON with paid content and advertising continues to be, as you see in the quarter, strong, and we believe we're setting up that business to continue to be strong in the future. That's the heart of the business. Having said that, for 2027 and beyond, Yongsoo and JK have been clear about a number of initiatives. The AI initiatives that we've already had early indicators on like byUs with 28 million cumulative chats, so early in its development. The auto translation expansion, I think you heard Yongsoo say, non-English readers up 40%.
While these are early indicators, these are upside to the business that we are continuing to deliver growth on, which is in paid content and advertising and our IP. Now to be clear, within paid content, we've been honest about the fact that Japan will return and has not yet returned to its potential growth. But Korea is operating in a very strong way. And now you're seeing advertising up 30%. So we feel very good about the business we're setting up, not just for the quarter, but for 2027.
Operator: Our next question comes from the line of Dae Lee with JPMorgan.
Dae Lee: I have 2 follow-ups on the answers that you just gave, David. So in those 2 regions, you talked about Japan, still not turning the corner. Just curious, like what you need to see or what do you need to do to get that market to turn the corner and return to growth? And then in Korea, the growth in 3Q was very strong even against the tougher comp. So I was curious if you can give us more details on like what maybe leading indicators that you saw in Korea that guided you to or that drove that strong performance in 3Q?
And is this something that you feel like you can replicate in regions like Japan and the rest of the world?
Yongsoo Kim: Thanks, Dae. Let me cover Japan and Korea things. For Japan, while growth in Japan's digital coming market has slowed somewhat recently, Japan remains one of our most important market in terms of both scale and growth potential. Our market share is still below 20% in the world's largest coming market. We believe we can deliver meaningful growth by executing the competitive strategy we outlined last quarter, centered on scaling up and accelerating the development of local original content. To strengthen and accelerate the execution, Hiroshi Mori has taken on the role of Chief Business Officer for Japan and is directly leading our content-driven growth strategy. We also recently announced a JPY 10 billion content investment plan in Japan.
Through our Japan to global strategy, we are expanding our collaboration with local creators to bring their stories to audiences, both in Japan and around the world through WEBTOON's global platforms. As the only digital comics platform with a truly global distribution network, we offer a unique advantage for creators in Japan and across our markets. In the near term, to attract more new and returning users, we are strengthening local marketing partnership like Lawson and McDonald's, improving how we bring users from our web into our apps. We also expect product improvements, including better recommendations to help retain users and encourage more readings.
In addition, our line of new original titles and returning series in Q4 is expected to further drive user acquisitions and engagement. Regarding Korea, we are very proud of the turnaround and growth that our Korea platform business has delivered in 2026 after the challenging period in 2024 and '25. What makes this particularly meaningful is that our double-digit revenue growth has been supported by improvement across every stage of our user funnel. Over the past 1 to 2 years, we have made a deliberate effort to restore greater diversity to our content library, including increasing the share of titles from individual creators.
At the same time, we have continuously improved content discovery to help those stories reach the right readers. Integrated online and offline marketing campaigns around key IP have also generated more bots and brought in more new and returning users. We see this growth as a result of stronger business fundamentals rather than a temporary boost from a single event or 1 to 2 hit titles. That gives us a solid foundation to continue delivering meaningful growth in 2027. We also plan to apply the lessons from Korea's turnaround to other markets, including Japan.
Operator: Our next question comes from the line of Kunal Madhukar with Deutsche Bank.
Kunal Madhukar: A couple, if I could. One, in terms of the growth in the fourth quarter, how much of that is IP adaptations revenue that has shifted from 3Q to 4Q? And then how much is the M&A related or the investment related from RI Games? And then can you talk about the contributions that you expect from like Japan and Korea that will constitute the fourth quarter revenue? And then I have a follow-up.
David Lee: Great. Thanks for your question. With regard to the composition of the 10.5% midpoint revenue growth guidance for Q4, I want to reiterate what Yongsoo said, which is that it's primarily driven by our organic business. So a part of your question was how much was RI games. And I would argue it is de minimis. A very small portion was included, but frankly, not the driver of double-digit growth. Part of this is because some of us have lived with running public company gaming folks, and we would never count in the first quarter of a games launch a significant portion.
It really is driven by the actual business, meaning the strength that we just covered in Korea, the strength in advertising. And as we mentioned, there is an in-quarter benefit from some timing shift associated with our IP business. But overall, I think it's a very solid indicator of business health and one that I believe we're looking to replicate in future years. There will always be quarterly variance in '27 and beyond, but I feel good about this guide as being a good indication of the business we will have in the future. Did you have a follow-up...
Yongsoo Kim: Let me add some color about our IP adaptation business. Today, the largest share of our IP adaptation revenues come from co-production business of Studio N, our Korean production subsidiary specializing in live action adaptations or WEBTOON IP and the studio behind The Remarried Empress, one of the hottest series globally this November. Revenue recognition is affected by production and release schedules. So some quarter-to-quarter volatility is inherent in the business. As we outlined last quarter, we are expanding our IP adaptations portfolio into areas such as gaming and animation through both organic growth and acquisitions.
Over time, this expansion will meaningfully reshape the profile of our IP business with a broader mix of formats and revenue sources, helping to reduce volatility, improve revenue productivity and create opportunities for margin expansion.
Kunal Madhukar: Got it. And the follow-up, in terms of the leadership change in Japan, that was -- it was fairly recently that you had appointed another person as the Chief Business Officer. And now again, we have a new one. What exactly are you seeing in Japan that's making you change the leadership so quickly?
David Lee: Great question. Just to clarify, Hiroshi Mori, which we talked about as being our Chief Business Officer, along with Yongsoo, our President, are taking this hands-on role in Japan. But Hiroshi is no newcomer to the business. He had been with the business previously. So really, this is a return to strong local Japanese leadership that understands how to cultivate local original content, the first plank in our 3-part plan. I think it's a great achievement to be able to recruit him back and to have a strong local leader in partnership with Yongsoo to bring back that local original content, which we saw so successful in 2025, and we know that it will come back.
So we feel very good about that change.
Yongsoo Kim: Including Hiroshi Mori, we have brought in senior leaders with deep content and business expertise in our local market. At the same time, we have strengthened our global operating structure and the way our teams work together so that local expertise and global capabilities reinforce each other. I believe these leadership changes are strengthening our ability to execute on key initiatives.
Operator: Thank you. And that concludes our Q&A session and today's conference call. We would like to thank everyone for their participation. You may now disconnect.
Before you buy stock in Webtoon Entertainment, consider this:
The Motley Fool Stock Advisor analyst team just identified what they believe are the 10 best stocks for investors to buy now… and Webtoon Entertainment wasn’t one of them. The 10 stocks that made the cut could produce monster returns in the coming years.
Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you’d have $341,966!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you’d have $1,146,819!*
Now, it’s worth noting Stock Advisor’s total average return is 852% — a market-crushing outperformance compared to 203% for the S&P 500. Don't miss the latest top 10 list, available with Stock Advisor, and join an investing community built by individual investors for individual investors.
See the 10 stocks »
*Stock Advisor returns as of November 10, 2026.
This article is a transcript of this conference call produced for The Motley Fool. While we strive for our Foolish Best, there may be errors, omissions, or inaccuracies in this transcript. Parts of this article were created using Large Language Models (LLMs) based on The Motley Fool's insights and investing approach. It has been reviewed by our AI quality control systems. Since LLMs cannot (currently) own stocks, it has no positions in any of the stocks mentioned. As with all our articles, The Motley Fool does not assume any responsibility for your use of this content, and we strongly encourage you to do your own research, including listening to the call yourself and reading the company's SEC filings. Please see our Terms and Conditions for additional details, including our Obligatory Capitalized Disclaimers of Liability.
The Motley Fool has no position in any of the stocks mentioned. The Motley Fool has a disclosure policy.