Corsair Gaming (CRSR) Q3 2026 Earnings Call Transcript

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DATE

Thursday, Nov. 5, 2026

CALL PARTICIPANTS

  • Investor Relations - David Pasquale
  • Chief Executive Officer - Thi La
  • Chief Financial Officer - Gordon Mattingly

TAKEAWAYS

  • Net Revenue -- $367 million, representing 6% growth year over year and exceeding the high end of internal guidance by $17 million.
  • Adjusted EBITDA -- $22.4 million, reflecting 38% growth driven by disciplined expense control and operating leverage.
  • Non-GAAP EPS -- $0.13, more than double the $0.06 reported in the prior-year period.
  • Memory Segment Revenue -- $167.3 million, up 43% year over year as a result of robust demand and higher average selling prices.
  • Total Inventory -- $344.6 million, an $80 million sequential increase to support expected holiday season demand.
  • Cash and Restricted Cash -- $136.2 million, up $70.2 million year over year despite $37 million used for acquisitions and strategic inventory builds.
  • Gaming Components and Systems Revenue -- $250.5 million, growing 7% year over year as performance in memory and systems offset softness in DIY components.
  • Gamer and Creator Peripherals Revenue -- $116.5 million, up 3% year over year though growth was tempered by logistics delays and product launch timing shifts.
  • Full-Year Revenue Guidance -- $1.456 billion to $1.486 billion, representing an increase of approximately $36 million at the midpoint of the previous range.
  • Full-Year Adjusted EBITDA Guidance -- $127 million to $131 million, raised from the prior range of $121 million to $131 million.
  • Q4 Revenue Guidance -- $420 million to $450 million, anticipating double-digit growth in the peripherals segment.
  • Q4 Non-GAAP EPS Guidance -- $0.26 to $0.31, based on approximately 112 million diluted shares outstanding.
  • Memory Gross Margin Outlook -- 18% to 20% for the fourth quarter, reflecting a normalization from the unusually high 35% margin recorded in the prior-year period.
  • Operating Expenses -- $99.5 million, representing a year-over-year increase of less than $1 million including the impact of the Trak Racer acquisition.
  • Direct-to-Consumer Mix -- Nearly 20% of total revenue, representing an increase from approximately 13% in previous fiscal periods.
  • Peripherals Backlog -- $6 million to $7 million sequentially elevated at the end of the quarter due to a one-time hub transition and logistics delays.
  • Elgato Marketplace Accounts -- Over 1 million new accounts added year over year, driven by hardware launches and ecosystem integration.
  • Asia Market Revenue -- 30% year-over-year growth, reflecting successful channel expansion in underserved international markets.
  • PureVector Performance -- Up to 33% improvement in accuracy and aim speed during testing of the new personalized mouse sensitivity technology.
  • GAAP Net Loss -- $2.4 million, representing an $8 million improvement compared to the $10.4 million loss reported in the third quarter of 2025.

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RISKS

  • La stated, "DIY components remain soft," noting that elevated memory prices continue to delay system builds across the industry.
  • La warned that the AI workstation business is currently "dealing with market-wide CPU, GPU, and memory shortages," which may delay meaningful revenue contribution until 2027.
  • Mattingly stated that fourth quarter adjusted EBITDA is expected to be below the prior year because "memory gross margin is returning to a more normal level," following rapid expansion in the previous year.

SUMMARY

Corsair Gaming, Inc. (NASDAQ:CRSR) reported third quarter results that surpassed internal guidance for revenue, adjusted EBITDA, and non-GAAP earnings per share. Management raised full-year financial targets based on record performance in the memory segment and growth across all pre-built system categories. The company completed a logistics hub transition during the quarter and is integrating recent acquisitions, Trak Racer and Fanatec, to expand its presence in the sim racing market. Management indicated that operational priorities are focused on high-margin direct-to-consumer sales and capturing demand from upcoming high-profile video game releases scheduled for the fourth quarter.

  • Logistics delays and timing shifts for new products deferred approximately $6 million to $8 million of peripherals revenue from the third quarter into the fourth quarter.
  • CEO La reported that console gaming hardware demand for SCUF controllers and Elgato products is already increasing ahead of the anticipated Grand Theft Auto VI launch.
  • Management expects a more meaningful financial contribution from AI workstations in the latter half of 2027 as semiconductor supply chains for CPUs and GPUs stabilize.
  • Fanatec and Trak Racer products were showcased together for the first time at the October SimRacing Expo, with integration benefits anticipated to impact fourth quarter results.
  • CFO Mattingly noted that although memory gross margins are normalizing toward 18% to 20%, the company continues to gain sequential market share through supply chain execution.
  • The company plans to ship its first sim motorbike product in the first quarter of 2027, targeting a new enthusiast category within the esports community.

INDUSTRY GLOSSARY

  • iCUE: Proprietary software used to coordinate lighting and performance settings across Corsair hardware components and peripherals.
  • Elgato: A brand owned by Corsair specializing in studio equipment for content creators, such as capture cards, microphones, and Stream Decks.
  • SCUF Gaming: A subsidiary that manufactures high-performance, customized gaming controllers for consoles and PCs.
  • Sim Racing: A category of esports involving the simulation of professional auto racing using specialized hardware like cockpits and steering wheels.
  • DRAM: Dynamic Random Access Memory, a type of semiconductor component used in gaming PCs and workstations.
  • NPI: New Product Introduction, referring to the launch cycle of hardware and software products.
  • DIY Components: Individual computer parts, such as cases and power supplies, purchased by consumers to build their own systems.

Full Conference Call Transcript

Operator: Good afternoon, and welcome to Corsair Gaming's third quarter 2026 earnings conference call. At this time, all participants are in a listen-only mode. After the speaker's prepared remarks, we will conduct a question-and-answer session. To ask a question at that time, please press star one on your telephone keypad. I would now like to turn the call over to David Pasquale with Investor Relations. Please go ahead.

David Pasquale: Thank you, operator. Good afternoon, everyone, and thank you for joining us today. With me on the call are Thi La, our chief executive officer, and Gordon Mattingly, our chief financial officer. Before we begin, I'd like to remind you that today's discussion contains forward-looking statements, including but not limited to our guidance for the fourth quarter and full year 2026, potential future growth in certain product categories, and other statements that are not historical in nature, are predictive in nature, or depend upon or refer to future events or conditions. These forward-looking statements are based on our current assumptions and expectations. Actual results could differ materially.

Please refer to the risk factors in our most recent annual report on Form 10-K filed with the SEC, our subsequent SEC filings, and today's earnings press release for a full discussion of the factors that could cause our actual results to differ. We undertake no obligation to update these forward-looking statements. Additionally, we will discuss certain non-GAAP financial measures today. Definitions and reconciliations to the most comparable GAAP measures are included in our earnings press release and the investor presentation posted to our investor relations website at ir.corsair.com. With that, I'd like to now turn the call over to Corsair's CEO, Thi La. Tee, please go ahead.

Thi La: Thank you, David, and good afternoon, everyone. We delivered third quarter results above the high end of our guidance in a dynamic market. Revenue was $367 million, up 6% from a year ago. Operating expenses increased by less than $1 million year-over-year, including the recently acquired Trak Racer, and decreased slightly excluding it. That discipline, along with our diversified portfolio, helped adjusted EBITDA grow 38% to $22.4 million. Non-GAAP earnings per share was $0.13, more than double the $0.06 a year ago. Memory led the quarter, while pre-built systems grew in every category. Together, they more than offset continued industry-wide weakness in DIY components. We also maintained a disciplined approach to managing our balance sheet.

We ended the quarter with $136.2 million in cash and restricted cash, which is nearly double the year-ago cash balance. That is after funding the Trak Racer acquisition and partnership investments, and strategically building inventory to support expected holiday season demand. Let me now give you color on our segments. I will start with the gaming components and systems segment, where revenue grew 7%, led by memory. Memory revenue was a record for a third quarter at $167.3 million, up 43% year-over-year. Demand was strong, prices were higher, and we gained market share sequentially. Our supply chain execution made that possible. It reflects our operational know-how and the strength of our product portfolio.

During the quarter, we built memory inventory by $37 million. We did that deliberately to be well-positioned for the demand we expect in the fourth quarter. We feel good about our inventory position heading into the holiday season. Moving on to pre-built systems. We benefited from growth across all categories. Prosumers are upgrading their platforms. They want to run more advanced games and AI compute. DIY components remain soft. Higher memory prices continue to delay builds. We believe that demand is deferred, not lost. AI workstations under Corsair Pro family continue to gain momentum since their introduction in the second half of last year. These customers want local computing, protection of their data, and lower cloud token consumption.

The enhanced security and lower token consumption costs of local computing are a big focus for businesses of all sizes. We expect these catalysts to help drive Corsair demand as we move forward. To calibrate expectations, please note that the business is still in its early phase and is dealing with market-wide CPU, GPU, and memory shortages. We expect a more meaningful revenue contribution in the latter part of 2027 and beyond when semiconductor availability normalizes. Now turning to gamer and creator peripherals segment. Revenue grew 3% to $116.5 million. Growth in the quarter was affected by timing. Several new product launches moved from the third quarter into the beginning of the fourth.

Logistics delays and the hub transition also led to a higher-than-planned backlog at quarter end. Those products are now arriving. Our hub transition is completed, and we enter the fourth quarter with a healthy backlog. Accordingly, we expect double-digit growth in peripherals in the fourth quarter. Momentum also built ahead of the upcoming GTA VI launch. We are seeing console gaming hardware demand reflected in sales of both SCUF controllers and Elgato products. We expect more than that through the holiday season based on pent-up demand for the evergreen GTA franchise. The SCUF Omega licensed controller also gives us broader premium offering for PlayStation five. With Fanatec and Trak Racer, we can now outfit a sim racer's complete setup.

Fanatec supplies the electronics, Trak Racer adds cockpits, seats, and accessories, and we expect to begin seeing the benefit of integration in Q4. Both of our brands have direct-to-consumer businesses, which will help us access even more sim drivers. At October's SimRacing Expo, Fanatec and Trak Racer showed their products together, and customers responded well. Fanatec launched Podium Pedals Sport, which brings its premium pedal technology to a wider group of racers. Trak Racer also show its sim motorbike, which we expect to ship in the first quarter of 2027. It is a new category for us. It opens another popular sim sport to esports enthusiasts and gives our customer a new way to race.

We were also very active on new product introductions, which we expect will drive growth over the coming quarters. We launched PureVector in our SABRE v3 PRO mice in October. This is a very exciting technology with a lot of potential. Developed with our partner Aimlabs on a patented algorithm and billions of proprietary data points, PureVector personalizes mouse sensitivity to each player's own biomechanics. In testing, it improved accuracy and aim speed by up to 33%. Pro players are already putting it to the test. Raptor of BNK FEARX recently played on PureVector at the Demacia Cup Global Invitational. His team went on to win the event, and Raptor was also named MVP.

Elgato separately entered mobile streaming and recording in October with the introduction of Wave Go. It's our first noise-canceling wireless microphone, and it converts between clip-on and handheld use, so creators get Elgato audio quality away from their desk. Social apps and short-form video have made remote recording the default for a growing share of creators. Wave Go gives us a strong product to win share in this important growth market. Reflecting our momentum, Elgato Marketplace added more than 1 million new accounts year over year. New hardware launches brought many of those users in, and the wider Corsair ecosystem is pulling more of them onto the platform.

Makers in our community are also using AI tools to ship digital products at an accelerating pace. This is the important flywheel model we have discussed in prior quarters and demonstrates both our progress and long-term potential for Corsair. We are also continuing to connect capabilities across our brands. You will recall we outlined this as a priority a few quarters back, and we continue to execute on this initiative. In September, we launched VOXARA. It pairs a premium Corsair USB RGB gaming microphone with Elgato's Wave Link software. This is a visually stunning device with high-fidelity performance to match. Corsair's gamers get more control over their audio, and Elgato's software reaches a wider audience.

Looking ahead, given the strong demand and catalysts I just detailed, we are raising our full-year outlook. The midpoint of our revenue guidance is increasing $36 million, and the midpoint of adjusted EBITDA is moving up $3 million. Gordon will take you through the details. For the fourth quarter, we expect double-digit growth in gaming peripherals and creator segment. In components and systems, we expect DIY demand to stay soft while memory prices remain high. We believe memory supply should remain adequate, and we expect to gain further share. Fourth quarter's adjusted EBITDA is anticipated to be below last year, mainly because we expect memory gross margin to return to a more normal level, but still above our historical average.

As you will recall, last year's fourth quarter memory gross margin was unusually high. Memory prices rose very quickly ahead of inventory cost, resulting in rapid margin expansion. Overall, our priorities remain focused on expanding in sim racing, extending the Elgato and Stream Deck ecosystem, expanding Corsair Pro product lines, and deepening our direct-to-consumer relationships. We will also consider acquisitions that add to our existing businesses, provided the valuation, earnings contribution, and integration requirements fit our model. With that, I will turn it over to Gordon to take you through the financials. Gordon?

Gordon Mattingly: Thank you, Thi, and good afternoon, everyone. Third quarter revenue grew 6% year over year to $367 million. Gross profit grew 5%, and adjusted EBITDA grew 38% to $22.4 million. We held expense growth below gross profit growth, which is what drove that operating leverage, and we narrowed our GAAP net loss to $2.4 million, an $8 million improvement. We also exceeded the high end of our guidance for revenue, adjusted EBITDA, and non-GAAP earnings per share. As Thi noted, we are raising our full-year outlook, and we used our cash position to build inventory ahead of our seasonally strongest fourth quarter. We enter Q4 with confidence, and I'll now walk you through the details.

Revenue for the third quarter was $367 million, up 6% year over year and $17 million above the high end of our guidance range of $320 million-$350 million. Gross profit increased 5% year over year to $97.8 million. Gross margin was 26.7% compared with 26.9% a year ago. GAAP operating loss narrowed to $1.6 million from $5.6 million a year ago. GAAP net loss narrowed to $2.4 million from $10.4 million in the prior year quarter. GAAP diluted loss per share was $0.02 compared with a loss of $0.09 a year ago. Adjusted EBITDA increased 38% to $22.4 million from $16.2 million a year ago, and adjusted EBITDA margin expanded to 6.1% from 4.7%.

Non-GAAP diluted EPS increased to $0.13 from $0.06. Both adjusted EBITDA and non-GAAP diluted EPS exceeded the high end of our guided ranges of $21 million and $0.12 respectively. For the first nine months of 2026, while revenue was essentially flat at $1.036 billion, gross profit grew 13% to $318.1 million. Gross margin improved to 30.7% from 27.2%, and adjusted EBITDA nearly doubled to $89 million from $47 million. Turning to our segment performance, gaming components and systems revenue grew 7% to $250.5 million. Gross profit increased 8% to $52.8 million, and gross margin rose to 21.1% from 20.9%.

Memory revenue grew 43% to $167.3 million on strong demand, higher selling prices, and sequential share gains supported by our supply chain execution. Systems grew across every category. Together, these businesses more than offset continued market weakness in DIY builds and standalone components. Gamer and creator peripherals revenue grew 3% year over year to $116.5 million. Timing held back growth in the quarter as several new product introductions shifted into the fourth quarter. Logistics delays and a hub transition also led to a higher-than-planned backlog at quarter end. Gross profit increased 2% to $45 million, and gross margin was 38.7% compared with 39.3% a year ago.

With those product launches now arriving and the backlog we carried out of the quarter, we expect double-digit growth in the fourth quarter. Operating expenses were $99.5 million, up less than $1 million from $98.7 million a year ago. Excluding the recently acquired Trak Racer, operating expenses decreased slightly year over year. Because gross profit grew $4.7 million ahead of expense growth, we narrowed our GAAP operating loss by $4 million. As Thi noted, we built inventory ahead of our seasonally strongest fourth quarter. Inventory grew $80 million sequentially to $344.6 million, including a $37 million increase in memory and approximately $13 million added through Trak Racer. We will continue to manage inventory, collections, and vendor terms closely.

We ended the quarter with cash and restricted cash of $136.2 million, up $70.2 million year-over-year. That is down $57.6 million from $193.9 million at the end of the second quarter. The decline reflects approximately $37 million used for the M&A transactions that closed during the quarter and our inventory build, partly offset by cash from operations and higher payables. Our first priority remains funding growth at attractive returns, including smaller acquisitions that fit our existing businesses. We will also remain opportunistic on share repurchases and keep our balance sheet flexible. Now, turning to our outlook.

For the fourth quarter of 2026, we expect net revenue of $420 million-$450 million, adjusted EBITDA of $38 million-$42 million, and non-GAAP diluted EPS of $0.26-$0.31. The fourth quarter outlook assumes double-digit year-over-year growth in gamer and creator peripherals, led by sim racing, Elgato, and SCUF, and supported by new product launches and the backlog we carried out of the third quarter. We expect a higher margin mix and continued progress in direct consumer sales to support consolidated gross margin. Gaming components and systems is expected to remain pressured by softness in DIY PC demand as elevated memory prices continue to delay builds across the industry. Memory supply availability is expected to remain adequate.

On memory margin, last year's fourth quarter was unusually high at about 35% due to average selling prices rising rapidly. We expect memory gross margin of approximately 18%-20% this year, which is still above our historical average. That decline is a primary factor in the estimated year-over-year change in fourth quarter adjusted EBITDA. The fourth quarter outlook for non-GAAP diluted EPS assumes approximately 112 million diluted shares outstanding. For the full year 2026, we are raising our outlook. We now expect net revenue of $1.456 billion-$1.486 billion, adjusted EBITDA of $127 million-$131 million, and non-GAAP diluted EPS of $0.89-$0.94, compared with $0.85-$0.94 previously.

The midpoint of our full-year net revenue outlook is up approximately $36 million compared with our prior guidance range of $1.4 billion-$1.47 billion. The midpoint of our adjusted EBITDA outlook is up $3 million compared with our prior range of $121 million-$131 million. To summarize, we again delivered results above expectations, narrowed our GAAP net loss, and grew adjusted EBITDA 38% on revenue growth of 6%, a clear demonstration of our operating leverage. Our diversified product portfolio underpins that performance, and combined with our strong cash position, it gives us the confidence to raise our full-year outlook. We remain focused on disciplined expense and working capital management and converting earnings into cash. Thank you for joining us today.

Operator, we are ready to open the line for questions.

Operator: Thank you. We will now open the line for questions. To ask a question, please press star one on your telephone keypad. To withdraw your question, press star two. Please limit yourself to one question and one follow-up. We will pause for a moment to compile the Q&A roster. Our first question is from Sean McGowan with Roth Capital Partners. Please proceed with your question.

Sean McGowan: Good afternoon. Thank you for the opportunity to ask questions. The first one is about the shift in revenue that you described. How much of the timing shift was expected versus unexpected, and what specific products were affected by the logistics delayed and hub transition? Was it general, or did it affect a couple of products in particular?

Gordon Mattingly: Hey, Sean. It is Gordon here. Great to speak to you.

Sean McGowan: Hi, Gordon.

Gordon Mattingly: Thanks for the question. The unexpected amount of the miss is around about probably $6 million-$8 million. We exited Q3 with specifically peripherals-related backlog elevated by $6 million-$7 million sequentially, and that was associated with the logistics delays and the one-time hub transition. The hub transition is now complete. The other thing on top of that was about $1 million-$2 million of new product introduction delays. It was not specific to any particular peripherals category. It was kind of across the board, but that's the magnitude of it.

Obviously, if you do the math, we guided double-digit peripherals growth year-over-year for Q3, and if you add back the kind of $6 million-$8 million I just mentioned, we would have been at double-digit growth. It gives us confidence heading into Q4.

Sean McGowan: Right. Thank you. My follow-up is, can you talk a little bit about how the Trak Racer integration is going?

Thi La: Yeah. The Trak Racer integration is going quite well. This is Thi. We are expecting to see contribution from the integration starting from Q4. Q3 contribution was immaterial, and we're pleased with the progress that we're making from the Trak Racer side, and we feel like right now we're on track, no pun intended. Q4 is looking promising.

Sean McGowan: Okay. Thank you.

Gordon Mattingly: Thanks, Sean.

Operator: Our next question is from Katherine Murphy with Goldman Sachs. Please proceed with your question.

Katherine Murphy: Thank you for the question. Following up on your outlook for double-digit growth in the gamer and peripherals category for next quarter, you just provided some helpful details thinking about some of the moving parts as we head into Q4 and the elevated backlog. My question is, excluding some of those timing impacts, is there any change in your outlook or your expectations from an underlying demand perspective, thinking specifically around the environment or peripherals opportunity related to GTA VI, as well as some of these combined sim racing benefits that you highlighted on the call?

Gordon Mattingly: I will start out and then hand it over to Thi. But no, there is nothing changed in our outlook of the underlying because we had the orders, we had the backlog at the end of Q3. It was $6 million-$7 million more than we actually recognized in revenue. On top of that, we had, as mentioned, $1 million-$2 million of NPI on top of that slipped into Q4. So, none of that is end customer demand related. That is more internal execution coupled with some exogenous factors that we actually couldn't control. So, nothing related to underlying consumer demand.

Thi La: Yeah. I think that we did see an extended lead time from some of the logistic partners, and we made the adjustment for it. If we looked at Q4 right now, toward the end of Q3, we already saw elevated booking for GTA VI-related demand, meaning our console part of the business, such as SCUF controllers, PS5, Xbox, as well as the Elgato product family is already seeing some benefit from that. We are expecting Q4, we will see more benefit from it.

Katherine Murphy: Okay. Just as a quick follow-up, recognize that it is still only heading into the calendar fourth quarter, but any preliminary thoughts you could share just on the demand outlook for the broader gamer and creator peripherals category as we look to 2027, especially as you look to enter new categories like sim motorbike and continue to invest behind Elgato with the million new adds to the platform this quarter? Thank you.

Thi La: I would say if we look at where we are in terms of Q4 booking pace, it is on target. In a way, some of the numbers are even a little bit better than target. We have some really nice product launch coming in Q1, and those are on pre-order. For example, the motorbike, the pre-order and the excitement around that is strong, and it is the highest ASP product. We are just happy to see that there are still an appetite for a lot of enthusiasts to embrace new product categories.

From GTA VI, and then if you look at the rumble around whether or not the PC version is becoming available earlier than planned, some of the side comments were even talking about Q1 being available in terms of a PC version. All these things are pretty positive momentum. Whether or not that will come earlier than later is yet to be seen. But for us, 2027 has a lot of really good tailwind in order to drive more gaming sales.

Katherine Murphy: Thank you for the thoughts.

Thi La: Thank you.

Operator: Our next question is from Aaron Lee with Macquarie. Please proceed with your question.

Aaron Lee: Hey, good afternoon. Thanks for taking my question. You mentioned you are heading into Q4 with confidence. As we think about the holiday season, can you just provide some more detail on what you are seeing with channel inventory, promotions, and the competitive environment, please?

Thi La: With regards to our channel inventory, we would say that we are comfortable with where we are. We are coming into October, looking at November as the Black Friday, Cyber Monday. Channel partners are definitely feeling pretty optimistic about the sales coming up, and we are seeing order coming through as expected. As I mentioned, if not, some of the channel partners are even moving ahead with a more positive momentum than planned. Right now, again, there is no really key concerns from our side with regards to holiday sales.

Aaron Lee: Okay, great. Just on the memory picture, nice to see you were able to increase your inventory there. Can you just talk about, looking ahead, your confidence levels in continuing to get allocation from your partners going forward, just given all the moving pieces in that space? Thank you.

Thi La: Yes. We believe that we have demonstrated after so many quarters now in 2026 that we are able to manage the availability of memory chips and run our business in a way that we can stay ahead of the market and even demonstrated growth in Q3. For the holiday season, with the additional inventory that we invested in, we feel pretty good about the next four to five months and continue to use the same methodology to manage 2027. We still see that semiconductor, especially memory capacity, to be short. There is really no change in pricing. You also heard that the big four are still staying with the same CapEx.

There is no shift in terms of the supply-demand situation on memory, right? Supply is still behind demand. If we look at some of the data center consumption and growth, they are all seeing triple-digit growth in terms of capacity consumption. For us, the memory chip price will continue to be elevated. We will continue to use the same operational excellence that we have on DRAM operation, something that we have been practice and been driving for the past 30 years. We are not concerned that we cannot stay ahead of that game.

Gordon Mattingly: Aaron, thanks for the question. This is Gordon. To add to that, we feel that growing memory 43% year-over-year in the quarter and growing the ending inventory by $37 million speaks pretty loudly to our ability to execute in this area.

Thi La: Yeah.

Aaron Lee: Perfect. Appreciate the color.

Thi La: Thank you, Aaron.

Operator: Our next question is from Drew Crum with B. Riley. Please proceed with your question.

Drew Crum: Okay, thanks. Good afternoon, everyone. Maybe one for Tee and one for Gordon. Tee, last year, when you started as CEO, you outlined a list of strategic priorities, one being channel expansion in underserved markets, including Asia. I peeked at the Q, and that business was up 30% year on year. Can you talk about what has worked thus far and where you see opportunities for further growth with the business? Gordon, just on the performance memory gross margin, it has moved around quite a bit. I know you and I have discussed this in the past. There are several puts and takes here, but the 18%-20% range that you shared for Q4 is above the historical trend.

Is that where we should expect it to kind of settle out at going forward, or is it going to continue to be volatile going forward? Thanks.

Thi La: Hi, Drew. With regards to your question on what is working as outlined when I step into the role, we are focusing on controlling OPEX and improving cash flow and drive growth in the growth area. Also really focusing on growing direct to consumers. Since then, we have done a really good job from our perspective in terms of growing our cash flow, as you can see in the numbers. We also are really controlling OPEX so that any additional revenue that we generated or margin that we generated would be additive. Again, we demonstrated that the OPEX number is well under control, even with acquisition. We also continue to expand our direct-to-consumer business.

We went from roughly 13% as a mix to now almost 20%, and our plan is to continue to grow that. I think everything is working out the way we intended. The gaming segment is growing, as well as the M&A activities is going to add to that in Q4 as well as 2027 and beyond. We will continue to investigate opportunities to either grow organically or bolt on additional companies to service our business better. I am going to hand over to Gordon to talk about your other question.

Gordon Mattingly: Thanks, Tee. Yes. On the memory gross margin, we have always said that when prices are rising, we will benefit in terms of the gross margin. We saw that probably most acutely a year ago in Q4, where we saw roughly a 67% increase in the price from the beginning of Q4 last year to the end, peaking out at kind of a 60% price range in a very short period of time towards the end of November last year. Accordingly, we saw roughly 35% gross margin on memory in Q4 a year ago. Obviously, you have seen the recent trend. Q1 was still in the 30s, Q2 in mid-20s, Q3 most recently 21.3%.

The guide for Q4, 18%-20%, I think that is realistic for Q4 in terms of the long-term margin profile and where it is going to shake out in the kind of short to medium term. I don't think there's going to be a lot of movement. I think it's probably more trended on the slight downside to the upside, just because that speed of price changes slowed down somewhat on the memory side. Our long-term average is kind of mid-teens. We're guiding 18%-20% for Q4, so we're kind of getting back to more normalized margin levels at this point. I think Tee's got some additional color she can add to that.

Thi La: Yeah. I would say that we already mentioned, as of last Q4, the acceleration was not norm because we are seeing as much as 60%-70% ASP acceleration within the same quarter. Naturally, when you have inventory in the quarter, you're going to benefit a lot more than not. As that inventory normalizes, we now see what we consider as, I would say, an elevated inventory comparing to before, but it's something that it's more sustainable at this time. The number that we forecasted for the full year since last year is basically coming in as what we said. Even if maybe the number seems like it's changing, but it was not unexpected.

Drew Crum: Mm-hmm. Okay. All right. Thanks, everyone.

Gordon Mattingly: Thanks, Drew.

Thi La: Thank you.

Operator: Once again, if you would like to ask a question, please press star one on your telephone keypad. We have reached the end of the question and answer session. I would like to turn the floor back over to Thi La for closing comments. Please proceed.

Thi La: Thank you for joining us today's call and on your continued support. We enter the important holiday season with new products arriving and a clear plan. We have an opportunity to build on our Q3 results, and our attention is on executing our growth strategy. We look forward to sharing our progress when we report our fourth quarter results. Have a good evening, everyone.

Operator: This now concludes today's teleconference. You may now disconnect.

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Gold Price Forecast: Gold Falls Below $4,100, Can October Nonfarm Payrolls Fuel Another Rally?As of the Asian session on Friday (November 6), gold prices (XAUUSD) pulled back following consecutive rebounds, dropping about 0.85% intraday to trade near $4,050. Earlier, gold climbed
Author  TradingKey
8 hours ago
As of the Asian session on Friday (November 6), gold prices (XAUUSD) pulled back following consecutive rebounds, dropping about 0.85% intraday to trade near $4,050. Earlier, gold climbed
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Micron's $4.5 billion Taiwan fab won't make a chip until 2028 — the market sold it as a 2026 problemMicron fell 17.46% to $656.39 after Bloomberg reported construction at its $4.5 billion Taoyuan Fab 11E had all but halted over a labor dispute. The plant was not due online until 2028, so no 2026 output is lost. With FY27 EPS consensus near $160 and 2027 HBM sold out, the selloff is a peak-cycle multiple reset, not a demand collapse — and $650 is the line that separates the two.
Author  Irene Q.
13 hours ago
Micron fell 17.46% to $656.39 after Bloomberg reported construction at its $4.5 billion Taoyuan Fab 11E had all but halted over a labor dispute. The plant was not due online until 2028, so no 2026 output is lost. With FY27 EPS consensus near $160 and 2027 HBM sold out, the selloff is a peak-cycle multiple reset, not a demand collapse — and $650 is the line that separates the two.
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Gold's $250 week runs into the last payrolls before DecemberSpot gold traded at $4,080.79 after a roughly 6% weekly rally from the Oct 30 low of $3,869.85, touching $4,146.63 on Nov 5. Three bids are stacked into the move: real-rate relief, record official-sector buying, and a geopolitical premium. Tonight's October payrolls (+65K consensus, 4.2% unemployment) decide which bid survives, with $4,000 and $4,200 as the two lines.
Author  Irene Q.
14 hours ago
Spot gold traded at $4,080.79 after a roughly 6% weekly rally from the Oct 30 low of $3,869.85, touching $4,146.63 on Nov 5. Three bids are stacked into the move: real-rate relief, record official-sector buying, and a geopolitical premium. Tonight's October payrolls (+65K consensus, 4.2% unemployment) decide which bid survives, with $4,000 and $4,200 as the two lines.
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TradingKey Daily Market Brief: Nasdaq Falls Over 5%, AI Stocks Plunge as Nvidia Drops Over 9%, Micron Falls Over 17%, SanDisk Drops Over 22% During the Asian trading session on November 6, the three major U.S. stock indices tumbled across the board overnight as the sell-off across the AI data center suppl
Author  TradingKey
15 hours ago
During the Asian trading session on November 6, the three major U.S. stock indices tumbled across the board overnight as the sell-off across the AI data center suppl
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Gold Price Analysis Today | Forex Gold Analysis | XAU/USD Analysis - November 6, 2026Get the latest gold price analysis, forex gold insights, and XAU/USD analysis for November 6, 2026. Read on for the details.
Author  Mitrade
15 hours ago
Get the latest gold price analysis, forex gold insights, and XAU/USD analysis for November 6, 2026. Read on for the details.
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