Fableborne opens beta testing following $21.5M token presale

Source Cryptopolitan

Fableborne, a competitive mobile action RPG, announced its global open beta on December 2. The new release by Pixion Games already drew in 380K players. 

Fableborne is trying to rebuild the on-chain gaming experience, after drawing in over 108K daily active users. The game announced its open beta launch just after a $21.5M presale raise from its native NFTs. Fableborne’s launch arrives at a time when most play-to-earn and NFT games have lost most of their players. 

The model of Fableborne brings a highly appealing modern format, with fast sessions, strategic challenges, and gaming seasons. Seasonal play is among the main drivers of activity, which puts Fableborne among top-trending games. Fableborne mixes dynamic RPG with a long-term progression arc. 

“Fableborne has always been built to feel like an excellent mobile game first and foremost. Players have responded to that focus in every season. This Open Beta is our most significant step forward, delivering more content, competition, and a player-driven progression system that gives everyone something meaningful to fight for,” said Kam Punia, founder and CEO of Pixion Games. 

Fableborne allows players to stage raids, defend their islands, and climb the leaderboard for each season. Islands reflect a player’s long-term strategy, while building heroes is a mastery-building arc over time. The game’s design has achieved 25%-51% weekly retention across seasons. 

The new open beta version adds more content, competitive features, and social connections designed to support a growing community in active play. Previous seasons logged over 2.4M playing sessions, with an average length of 32 minutes. Pixion Games aims to double down on rewarding mastery and keep players returning for each new season.

Fableborne offers optional Web3 engagement

Fableborne is the gaming component of the POWER ecosystem, an integrated program that merges gaming, Web3 activity, and AI to offer a new generation of scalable consumer apps. The game uses the POWER protocol for incentives linked to progression, offering long-term ownership. On-chain ownership is optional for players. 

Punia also said Fableborne is aiming for experience as a priority, later adding the option for ownership. Players can choose to engage with the POWER token, which will also be used as a reward for engagement, content creation, and programmable rewards. 

Season 4 is already open, available for all players with a Pixion ID. The Fableborne Guild Season will begin on December 8, with $15,000 in Diamond incentives to sponsor gaming guilds. 

Fableborne relies on previous VC funding

Fableborne planned its return in 2025, long after other games had tested less viable models. The game raised $12.4M in this year’s round, for a total of $17.9M from VC funds. 

The game’s private placement raised additional funds, preparing for a competitive launch. 

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